Houdini Stuff

Showing posts with label intersecting. Show all posts
Showing posts with label intersecting. Show all posts
Monday, 25 September 2023

resolving intersections between multiple closed objects (like cushions)

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to summarise - convert to vdb, do a volume point sample. multiply the normal of the geo by the volume sample and then add back to the origin...
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Dave
Fossilised CG Ninja Commando
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