Houdini Stuff

Showing posts with label id. Show all posts
Showing posts with label id. Show all posts
Wednesday, 1 March 2023

primitive number as an attribute - enumerate

›
 use case - you have a bunch of curves and want to give them individual point colours - but you want the points to all use the same id. an E...
Wednesday, 12 February 2020

cryptomatte AOV with arnold/HTOA

›
Another simple thing, which I always forget. The most common crypto attribute I use is crypto_asset. It seems to work best assigned at pr...
Thursday, 18 April 2019

Copying different objects to points

›
Sometimes you need to copy a bunch of different objects to points. Eg. You have 5 variations of wood splinters and you're emitting the...
›
Home
View web version

About Me

Dave
Fossilised CG Ninja Commando
View my complete profile
Powered by Blogger.