Houdini Stuff
Showing posts with label
id
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Showing posts with label
id
.
Show all posts
Wednesday, 1 March 2023
primitive number as an attribute - enumerate
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use case - you have a bunch of curves and want to give them individual point colours - but you want the points to all use the same id. an E...
Wednesday, 12 February 2020
cryptomatte AOV with arnold/HTOA
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Another simple thing, which I always forget. The most common crypto attribute I use is crypto_asset. It seems to work best assigned at pr...
Thursday, 18 April 2019
Copying different objects to points
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Sometimes you need to copy a bunch of different objects to points. Eg. You have 5 variations of wood splinters and you're emitting the...
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