Houdini Stuff

Showing posts with label frame. Show all posts
Showing posts with label frame. Show all posts
Monday, 30 September 2024

solver storing the frame when attribute changes

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  Say you're transferring an attribute to an object. Eg. a sphere going along a curve and making it red. Now you might want to store the...
Wednesday, 11 September 2024

queuing rops (for local renders)

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 it seems like chaining rops breaks a bit - the frame ranges don't seem to get respected. It's better to use a merge rop & speci...
Thursday, 19 November 2020

clamp frame ranges for backplates

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 S:/PROJECTS/BLABLABLA13893/3D/Plates/D001_C006_20201113_R1/D001_C006_20201113_R1.`clamp($F,1001,1325)`.jpg `clamp($F,1001,1325)`   that...
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Dave
Fossilised CG Ninja Commando
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