Houdini Stuff

Showing posts with label fluid. Show all posts
Showing posts with label fluid. Show all posts
Thursday, 4 May 2017

When your FLIP fluids are stepping

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If your sim is looking steppy/choppy, it probably means the FLIP source emitter/colliders don't have substep information. To resolve thi...
Saturday, 3 December 2016

FLIP volume velocity field (again)

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Create a VDB with desired turbulence/noise in whichever way you fancy. Make sure the vdb is called "vel". Keeps things neater.. ...
Thursday, 20 October 2016

reliable(r) collision objects in FLIP

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The deforming object shelf button serves most collision purposes, even for static objects (turn off use deforming objects) but sometimes it ...
Tuesday, 20 September 2016

particle velocity to VDB fog/volume

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particles, run a pointVop taking length of velocity and fit ranging them (min max to 0 and 1) Plug new values into pscale. VDB from parti...
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Dave
Fossilised CG Ninja Commando
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