Houdini Stuff

Showing posts with label flip. Show all posts
Showing posts with label flip. Show all posts
Thursday, 4 May 2017

When your FLIP fluids are stepping

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If your sim is looking steppy/choppy, it probably means the FLIP source emitter/colliders don't have substep information. To resolve thi...
Saturday, 3 December 2016

FLIP volume velocity field (again)

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Create a VDB with desired turbulence/noise in whichever way you fancy. Make sure the vdb is called "vel". Keeps things neater.. ...
Thursday, 20 October 2016

reliable(r) collision objects in FLIP

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The deforming object shelf button serves most collision purposes, even for static objects (turn off use deforming objects) but sometimes it ...
Monday, 26 September 2016

sticky fields Houdini

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Enable Sticky in the Flip Solver. Create sticky attributes using point wrangle (f@stick=1;) and paint (replace Cd with stick). VDB from po...
Tuesday, 20 September 2016

particle velocity to VDB fog/volume

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particles, run a pointVop taking length of velocity and fit ranging them (min max to 0 and 1) Plug new values into pscale. VDB from parti...
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Dave
Fossilised CG Ninja Commando
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