Houdini Stuff
Showing posts with label
field
.
Show all posts
Showing posts with label
field
.
Show all posts
Wednesday, 27 November 2019
adding noise/field effects in certain areas
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Lifted from the Houdini help page.. Useful for localised noise/breakup You can attach DOP nodes that modify velocity fields, such as G...
Thursday, 20 October 2016
reliable(r) collision objects in FLIP
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The deforming object shelf button serves most collision purposes, even for static objects (turn off use deforming objects) but sometimes it ...
Tuesday, 4 October 2016
velocity volume fields like Maya
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It's possible to make a piece of geometry, pump it through a PointVOP and give it some velocity, using constants, curl noise or whatever...
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