Houdini Stuff

Showing posts with label field. Show all posts
Showing posts with label field. Show all posts
Wednesday, 27 November 2019

adding noise/field effects in certain areas

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Lifted from the Houdini help page.. Useful for localised noise/breakup You can attach DOP nodes that modify velocity fields, such as  G...
Thursday, 20 October 2016

reliable(r) collision objects in FLIP

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The deforming object shelf button serves most collision purposes, even for static objects (turn off use deforming objects) but sometimes it ...
Tuesday, 4 October 2016

velocity volume fields like Maya

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It's possible to make a piece of geometry, pump it through a PointVOP and give it some velocity, using constants, curl noise or whatever...
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Dave
Fossilised CG Ninja Commando
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