Houdini Stuff

Showing posts with label fade. Show all posts
Showing posts with label fade. Show all posts
Monday, 30 September 2024

solver storing the frame when attribute changes

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  Say you're transferring an attribute to an object. Eg. a sphere going along a curve and making it red. Now you might want to store the...
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Dave
Fossilised CG Ninja Commando
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