Houdini Stuff

Showing posts with label export. Show all posts
Showing posts with label export. Show all posts
Tuesday, 31 January 2023

exporting custom attributes in Alembic to Blender

›
We use the setattribtypeinfo function to force an attribute to be a color type. Just like Cd usually is. This will probably streamlined and ...
Thursday, 1 April 2021

attaching nulls to parts of a moving/deforming object. rivet.

›
At SOP level, select 3 points of the geo you need to attach a rivet to, this is to calculate rotation (if your object/mesh-area is rotating/...
Thursday, 5 April 2018

Exporting curves to Maya

›
When exporting curves to Maya as arnold ASS files, you can export "pscale" (this can remain a point value) for thickness. Note, it...
Thursday, 23 November 2017

multiple colour sets on alembics, for Maya

›
This probably contradicts something I've written before, but you CAN export multiple colour sets in Houdini, for alembicking. The key is...
Friday, 14 October 2016

Exporting simple multiple objects from Houdini to Maya

›
Assuming... you've duplicated objects around, animated them etc... AND the objects are single mesh things. Eg. a Sphere, a torus.... Not...
›
Home
View web version

About Me

Dave
Fossilised CG Ninja Commando
View my complete profile
Powered by Blogger.