Houdini Stuff

Showing posts with label export to maya. Show all posts
Showing posts with label export to maya. Show all posts
Wednesday, 27 September 2017

writing alembics for maya - path attribute

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Covered this in an older post, but this is for more straightforward cases when you want to define a group and shape node name for Maya purpo...
Monday, 22 May 2017

voronoi fracture woes & exporting alembics to maya

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Voronoi fracturing is often used to create destruction fx. It also creates a lot of dirty geometry, which leads to pain when exporting your ...
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Dave
Fossilised CG Ninja Commando
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