Houdini Stuff
Showing posts with label
export to maya
.
Show all posts
Showing posts with label
export to maya
.
Show all posts
Wednesday, 27 September 2017
writing alembics for maya - path attribute
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Covered this in an older post, but this is for more straightforward cases when you want to define a group and shape node name for Maya purpo...
Monday, 22 May 2017
voronoi fracture woes & exporting alembics to maya
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Voronoi fracturing is often used to create destruction fx. It also creates a lot of dirty geometry, which leads to pain when exporting your ...
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