Houdini Stuff

Showing posts with label enumerate. Show all posts
Showing posts with label enumerate. Show all posts
Wednesday, 1 March 2023

primitive number as an attribute - enumerate

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 use case - you have a bunch of curves and want to give them individual point colours - but you want the points to all use the same id. an E...
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Dave
Fossilised CG Ninja Commando
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