Houdini Stuff

Showing posts with label efficient. Show all posts
Showing posts with label efficient. Show all posts
Wednesday, 14 September 2022

filename using digits of the node

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 use case - you have many texture nodes, eg. Texture1, Texture2,Texture3..... You want to automate the filename being loaded & use the n...
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Dave
Fossilised CG Ninja Commando
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