Houdini Stuff

Showing posts with label dops. Show all posts
Showing posts with label dops. Show all posts
Friday, 5 April 2019

V IS FOR..............

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"v" is for RBD and pops.. "vel" is for volumes...
Tuesday, 15 August 2017

Shattering an animated object. Eg. flying saucer smashing into something

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Say you want to make a moving object smash into bits. Eg. A flying saucer that's been hand animated, which then needs to break apart dyn...
Tuesday, 20 June 2017

Pyro UPRES

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Setup a Pyro as you would normally..This will be your low res sim. In a Geo sop somewhere, make a DopIO node and choose the pyro preset to m...
Tuesday, 16 May 2017

Sam's Rigid Bodies notes

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Backup of Sam's Rigid Bodies notes Rigid Bodies General When creating a rigid body object the main ingredients to create anyth...
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Dave
Fossilised CG Ninja Commando
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