Houdini Stuff
Showing posts with label
detail
.
Show all posts
Showing posts with label
detail
.
Show all posts
Friday, 6 January 2023
doing things to for each sop loops
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How to get information about the current loop Sometimes you need to use the current loop or the current piece number in an expression on o...
Friday, 12 April 2019
Select a random point from a group each frame
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Some code snippets from Walter to use points from a group randomly, for emission (or other things) In a Detail Attribute Wrangle- int np...
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