Houdini Stuff

Showing posts with label detail. Show all posts
Showing posts with label detail. Show all posts
Friday, 6 January 2023

doing things to for each sop loops

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  How to get information about the current loop Sometimes you need to use the current loop or the current piece number in an expression on o...
Friday, 12 April 2019

Select a random point from a group each frame

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Some code snippets from Walter to use points from a group randomly, for emission (or other things) In a Detail Attribute Wrangle- int np...
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Dave
Fossilised CG Ninja Commando
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