Houdini Stuff

Showing posts with label detach. Show all posts
Showing posts with label detach. Show all posts
Sunday, 14 February 2021

cutting curves into seperate parts (like detach in maya). Houdini modelling

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 Simple stuff, but only once you know. Group some points on a curve. Apply a Polycut node, specify the group you made in the cut points. BLA...
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Dave
Fossilised CG Ninja Commando
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