Houdini Stuff

Showing posts with label deform. Show all posts
Showing posts with label deform. Show all posts
Monday, 7 November 2016

Maya style FFD lattice

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Hook up a Bound node to the geo you want to lattice. To this, add an Edit node - this will be the node you pull points about with. Create a ...
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Dave
Fossilised CG Ninja Commando
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