Houdini Stuff
Showing posts with label
deform
.
Show all posts
Showing posts with label
deform
.
Show all posts
Monday, 7 November 2016
Maya style FFD lattice
›
Hook up a Bound node to the geo you want to lattice. To this, add an Edit node - this will be the node you pull points about with. Create a ...
›
Home
View web version