Houdini Stuff

Showing posts with label crowds. Show all posts
Showing posts with label crowds. Show all posts
Wednesday, 22 January 2025

skinned geo as agent layers for crowds/fbx

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A brief how-to-add-proper-skinned-geo to a crowd agent.. Get the Rest Pose (T pose) of the agent. (You can just use a skeleton if you have o...

crowds in solaris/karma

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 Bring in crowd from obj using SOP Crowd Import node (here it's still packed agents). Create Instanced SkelRoots is preferred I think St...
Tuesday, 21 January 2025

multi layers and props agents more info!

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Bit of new info I learnt from this handy video https://www.youtube.com/watch?v=CVMu-6sRqvY I was finding I couldn't layer my props previ...
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