Houdini Stuff
Showing posts with label
connect
.
Show all posts
Showing posts with label
connect
.
Show all posts
Saturday, 30 March 2019
constraints between two different objects refresh redux ultra
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I've probably made a post about this before. Or I thought I did. .. anyway. I only make notes about things as I actually do them :) Repe...
Friday, 29 September 2017
connecting points again..
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Here're two expanded ways of connecting groups of points together! The first method relies on you creating an attribute in a prece...
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