Houdini Stuff
Showing posts with label
chops
.
Show all posts
Showing posts with label
chops
.
Show all posts
Tuesday, 22 February 2022
Getting Point Attributes in CHOPS
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Scenario - Had some points that were moving in unison, I wanted to stretch/squash each point's animation individually so they'd move...
Friday, 26 February 2021
CHOPS basics!
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CHOPS. Say you have a moving box. Make a null name it OUT_BOX (or something), for easy access. Now create a chop network. In here, make a Ge...
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