Houdini Stuff
Showing posts with label
bounding
.
Show all posts
Showing posts with label
bounding
.
Show all posts
Wednesday, 26 October 2022
using a transform that relies on $CEX $CEY $CEZ with a differently shaped/sized object
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Use the julian matrix - (point wrangle) matrix M=detail(1,"xform"); @P=@P*M; plug the transform you want to "copy" into ...
Thursday, 22 September 2016
bounding box group node for faster VDB meshing
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Group points, turn off numeric, enable bounding points & change bounding type to points only. Blast away particles before VDB evaluatio...
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