Houdini Stuff

Showing posts with label bounding box. Show all posts
Showing posts with label bounding box. Show all posts
Wednesday, 26 October 2022

using a transform that relies on $CEX $CEY $CEZ with a differently shaped/sized object

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Use the julian matrix - (point wrangle) matrix M=detail(1,"xform"); @P=@P*M; plug the transform you want to "copy" into ...
Wednesday, 31 March 2021

alternative to attribute interpolation, point specific?

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This is quite a simple tip, but I always forget about it.. I had a a bunch of points that, over time, would get stretched out along the z ax...
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Dave
Fossilised CG Ninja Commando
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