Houdini Stuff

Showing posts with label blend. Show all posts
Showing posts with label blend. Show all posts
Thursday, 27 October 2022

"shrinkwrap" push faces from one object towards another

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More Julian scripting Use case - an object lying on the floor is not quite touching the surface - so lets pull points of the floor toward th...
Wednesday, 3 November 2021

switch node or blending transforms at object level

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If you need to switch or blend between two (or more) null transforms, eg to parent an object use the BLEND OBJECT. Kinda simple, goes to sho...
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Dave
Fossilised CG Ninja Commando
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