Houdini Stuff
Showing posts with label
blast
.
Show all posts
Showing posts with label
blast
.
Show all posts
Monday, 7 April 2025
getting areas of pieces and removing them. Eg object is being divided somehow.
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Say you want to blast the large lower shape to just get the caps, but this shape is evolving and moving (and therefore the parts you want ...
Friday, 12 April 2019
removing RBD from a sim
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Sometimes you need to remove an RBD from a sim completely. Eg, you're using a block to push something and then need it to get out of the...
Select a random point from a group each frame
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Some code snippets from Walter to use points from a group randomly, for emission (or other things) In a Detail Attribute Wrangle- int np...
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