Houdini Stuff

Showing posts with label axis. Show all posts
Showing posts with label axis. Show all posts
Friday, 2 February 2024

look at constraint but only in the X or Y etc

›
  There's a Look At Constraint, in the Constraints tab, however if you only want this aim to work on the X, or maybe just the Y, you hav...
Monday, 26 September 2022

@scale

›
 I can't believe I've never used @scale.... @pscale is useful for uniformly scaling the instance/copied object onto a point. But wha...
Tuesday, 3 September 2019

rotating point normals, with vops

›
To rotate a point's normals (or any vector for that matter) you need to multiply it with a matrix and an angle (usually in radians) and ...
Tuesday, 28 May 2019

spinning particles/points/rbds

›
I made a previous post about spinning particles with "w" and Pop Torque.... Walter uses this & it seems much simpler (?). In y...
›
Home
View web version

About Me

Dave
Fossilised CG Ninja Commando
View my complete profile
Powered by Blogger.