Houdini Stuff
Showing posts with label
attach
.
Show all posts
Showing posts with label
attach
.
Show all posts
Tuesday, 28 March 2023
fusing geo using uv attribute (eg. separated head from neck)
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Lets say you've separated the head geo from the body for rigging purposes or otherwise. How do you glue it back together reliably, witho...
Thursday, 1 April 2021
attaching nulls to parts of a moving/deforming object. rivet.
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At SOP level, select 3 points of the geo you need to attach a rivet to, this is to calculate rotation (if your object/mesh-area is rotating/...
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