Houdini Stuff

Showing posts with label attach. Show all posts
Showing posts with label attach. Show all posts
Tuesday, 28 March 2023

fusing geo using uv attribute (eg. separated head from neck)

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Lets say you've separated the head geo from the body for rigging purposes or otherwise. How do you glue it back together reliably, witho...
Thursday, 1 April 2021

attaching nulls to parts of a moving/deforming object. rivet.

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At SOP level, select 3 points of the geo you need to attach a rivet to, this is to calculate rotation (if your object/mesh-area is rotating/...
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Dave
Fossilised CG Ninja Commando
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