Houdini Stuff

Showing posts with label atoi. Show all posts
Showing posts with label atoi. Show all posts
Tuesday, 16 May 2017

Getting data from strings

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for example, once you've shattered something you end up with a lot of "pieces". Piece1, piece2, piece56000. You might want to...
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Dave
Fossilised CG Ninja Commando
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