Houdini Stuff

Showing posts with label angle. Show all posts
Showing posts with label angle. Show all posts
Monday, 7 October 2024

random spin to particles/packed rigid bodies

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stolen from a Toadstorm reply somewhere... axis might be more finessed than just setting to z as shown.. Same goes for the angle, which I...
Monday, 9 March 2020

Rotation in vex

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Rotation round an arbitrary axis, in vex nicked from Rich Lord's handy notes and scenes -  https://www.richlord.com/tools/ Placed he...
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Dave
Fossilised CG Ninja Commando
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